Effects
Effects are settings you can apply to instruments to change how they sound.
Effect List
Effect | Details | Applicable Beepmods |
---|---|---|
Panning | The panning effect changes which side the instrument is heard from, ranging from left to right. This is better heard with headphones/earbuds/stereo sound system. | BeepBox, ModBox, Sandbox, JummBox, SynthBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Transition Type | This effect changes how the instrument behaves when transitioning between notes. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Chord Type | This effect changes how the instrument behaves when multiple notes play simultaneously. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Pitch Shift | The pitch shift effect plays the instrument's pitch higher or lower than the ones displayed on the pattern editor, without having to change the Song Key or move many notes. | BeepBox, ModBox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Detune | The detune effect customizes the instrument's pitch in cents (one hundredth of a semitone). | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Vibrato | The vibrato effect determines whether/how the instrument's pitch slightly shifts over time. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Note Filter | The note filter acts similar to the EQ filter, but is able to be modified dynamically using envelopes and comes before all effects are applied. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Distortion | The distortion effect is an effect that applies a harsher tone to the instrument like that of an electric guitar. | BeepBox, JummBox, GoldBox, FoxBox UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Bitcrusher | The bitcrusher effect comes with two sliders; "Bit Crush" makes instruments sound harder/'lower quality', while "Freq Crush" applies frequency quantization. It may be more simple to think of these settings as how many steps the waveform of the instrument is limited to horizontally (freq crush) or vertically (bit crush). | BeepBox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Chorus | The chorus effect combines multiple copies of the instrument's sound with a slight vibrato in order to simulate an ensemble of instruments or voices. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Echo | The echo effect repeats the instrument's sound after a delay. Each echo is a little bit quieter than the last. The "Echo" slider controls how much quiter each echo is, and the "Echo Delay" slider controls how much time passes between each delay. | BeepBox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Reverb | The reverb effect applies a continuous echo to the instrument. | BeepBox, ModBox, Sandbox, JummBox, GoldBox, FoxBox, UltraBox, Midbox, Dogebox2, AbyssBox, Unbox, Slarmoo's Box |
Note Range | The note range effect controls the range in which an instrument can play notes in. | Dogebox2 |
Invert Wave | This effect is a singular checkbox that flips the instrument's waveform. This can allow for artifacts like noise cancellation, behind-the-ear/negative panning, and changing the reverb effect's behavior. | Dogebox2 |
Ring Modulation | This effect is made of two sliders and one dropdown. It works by multiplying the note's waveform with a wave (type selected with the aforementioned dropdown). | AbyssBox |
Phaser | An effect that is made of 4 sliders, these sliders effect the phaser, frequency, feedback, and stages of the Phaser effect. | AbyssBox |
Effect Processing Order
Effects typically are one of two things:
- A "musical data" processor, which changes note properties before synthesis is done. This category includes Transition Type, Chord Type, Pitch Shift, Detune, Vibrato, and Note Range.
- An audio processor, which works with the signal generated by an instrument type. This category includes Panning, Note Filter, Distortion, Bitcrusher, Chorus, Echo, Reverb, and Invert Wave.
- EQ filter is also in this category.
The notion of an order only really makes sense between effects that share a category. Effects in the first category may not even have a simple and intuitive externally-observable order, so that will not be discussed here.
Unless noted otherwise, the order remains the same across mods.
In BeepBox
In Dogebox2